![]() In almost all other cases however, you’ll have to interface your managed C# code with the unmanaged code using P/Invoke, so let’s see what it’s all about! Unity, Mono, IL2CPP, managed and unmanaged code Well, if you’re lucky and the library you’re trying to access is written in Java on Android, you can interface with it using the AndroidJNIModule. Sometimes Unity projects need to interface with native plugins that are written in other languages, or maybe your company has a library in another language you’d like to reuse. Talking to your unmanaged code efficiently from Unity using P/Invoke
0 Comments
Leave a Reply. |